Declarer Play
- Remembering the Auction: As Declarer plays the hand, he bears in mind the bids that the opponents made and also the bids that were not made, as he builds up a picture of the whole hand. 19 20 25 33 74 108 128 130
- Counting the Distribution: Counting out the defenders’ distribution is possibly the most valuable technique at Declarer’s disposal. So it’s not surprising that successful Declarers never stop counting! 1 10 22 24 25 35 37 70 89 99 131 141
- Counting the HCP: Good Declarers also routinely count the HCP that appear in the opponents’ hands … closely related to Remembering the Auction. 5 18 20 21 33 34 70 105
- Entry Management: In these hands the route to success requires that Declarer organizes transportation between her hand and Dummy in optimal fashion. 2 12 46 49 51 56 69 71 115 118 124 125 137 142
- Fishing for Clues: The clues don’t always come gift-wrapped, sometimes you must go fishing for them. The posh name is for this activity is “making discovery plays”. 21 25 44 45 74 99
- Deduction: Deals in which Declarer uses diverse clues to figure out the lie of the cards. 1 19 73 74 85 87 102 105 107
- Ruffing: Cross-ruffing, dummy reversals, maintaining trump control, when to postpone the drawing of trumps, you will find it all here! 18 34 48 51 53 54 57 58 63 81 86 95 98 100 109
- Card-Play Technique: Some deals don’t come with a neat label, and here we have a grab-bag of unlabeled odds and ends in which Declarer gets the chance to show superior technique. 2 4 10 18 31 53 55 62 64 80 82 88 104 112 123 132 134
- Throw-In Plays: Hands where Declarer forces the opponents to break open the key suit. Many of these hands involve “elimination play” in which the defender’s safe exit cards have been removed. 11 13 52 65 77 79 96 120 122 136
- Deceptive Plays: Deceiving the opponents is the bridge player’s favorite occupation, here are a few delightful examples. 7 9 38 60 85 101 116 121 138 143
- Hold-Up Plays: Declining to take winners early can disrupt the enemy communications, especially in No Trump contracts. 24 40 43 75 114
- Card Combinations: Where we examine individual suit layouts and see how to extract the maximum number of tricks from them. 5 11 13 22 28 83 110
- Matchpoint Decisions: In duplicate play we strive mightily for overtricks, sometimes at risk to life, limb and contract. 76 90 95 119
- Squeeze Play: The connoisseur’s favorite, see how tricks can sometimes be conjured up out of thin air! 50 65 70 84 89 92
- Trump Magic!: A handful of deals where we enjoy the exotica of Trump Coups and Coups en Passant! 37 72 93 105
- Assorted Gems: A collection of brilliancies, such as the Crocodile Coup, Morton’s Fork, the Striptease Coup, and other gems 9 35 36 39 41 42 78 117
Defensive Play
- Opening Leads & Deadly Shifts: Opening leads are tough! It’s often pretty much a guess. Here are a few deals where sound logic comes up with the winner! And also some requiring a deadly shift. 4 17 26 40 61 66 68 102 113 133
- Count Signals: When Declarer plays a suit the defenders are advised to give “count signals” in order to help Partner figure out the distribution. Here are some examples. 12 15 30 43 73 85
- Counting the Distribution: Yes, this is just as important for the defenders as it is for Declarer, maybe even more so! See also Count Signals 30 80
- Suit Preference: Another signaling device, this one intended to tell Partner where our strength lies or to which suit we’d like Partner to shift. 4 26
- Partnership Defense: In which we give examples of the defenders operating like a well-oiled machine, as they conspire for the ultimate demise of Declarer. 7 17 23 27 29 32 35 66 103 106 129 135 140
- Smooth Ducks: When Declarer takes a losing finesse, it is sometimes a good idea to lure him to his destruction by letting the finesse win! 47 49 59 90 126
- The Art of Concealment: Those Declarers will go to great lengths to figure out what you’ve got, and your job is to thwart them in their efforts! 21 33 44 111
- Delicious Deception: It’s always gratifying to hoodwink Declarer, so check out these gems! 6 8 12 21 50 67 90 97 106 127
- Trump Promotion: A collection of deals where the defense can create an extra trump trick with the aid of an “uppercut” or by forcing Declarer to ruff high or by attacking his trump control. 14 15 16 17 94 139
- Attacking Entries: Sometimes the route to success is to attack the entries in Dummy or Declarer, ruining their communication. Here are some such hands. 39 43 88 115
Bidding
- Bridge Bites is mostly about the play of the cards, but there are a handful of Bites with subject matter
of interest in the area of bidding. They are: 2 3 5 10 13 50 87 91 102
View Bridge Bites in Order
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41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140